Make a game with C# in a Weekend: Sunday
Previous part
Source code
Fonts In our game, we will be wanting to display some text, for example current level and score. The way Monogame deals with assets like fonts, images or sounds is through so called “content pipeline”. The idea was that optimized binary formats for such assets may be different for different target platforms Monogame supports. This sounds good in theory, the bad news though is that the development of content pipeline tools somewhat lags the development of the actual library.
[Read More]